They'll need to replace with your public IP address, you can find this via, or by checking your router's web interface. Players wishing to join the Deathmatch from beyond your network, meanwhile, should run: chocolate-doom -connect Hosting a Deathmatch is as simple as this command: chocolate-doom -server -privateserver -deathmatchĪnyone on the same network as you can connect to the Deathmatch by running Chocolate Doom as explained above, appending the -autojoin switch: chocolate-doom -WAD DOOM1.WAD -autojoin Our guide to port forwarding may help here. Before proceeding, ensure that UDP port 2342 is open on all players' routers and/or firewall. Whichever multiplayer option you take, one computer must act as the server to host the game. I have also added the originals, as they have other interesting things such as things for other games and editors. They are from the DZone series, Hzone, 3D Violence, 3D Game Alchemy, Max Death, Superdead, the Doom Magazine 2, and Digital Warfare. However, simplicity (and trouble-free play) dictates that all Deathmatch players should be running Chocolate Doom, and the same WAD file, before starting. This is an archive of Wads from various sources for Doom, Doom 2, Heretic, and Hexen. Internet and local network play are both possible with Chocolate Doom.
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